By Frans Mayra
Key strategies and theories are illustrated with dialogue of video games taken from diverse old stages of video game tradition. Progressing from the easy, but enticing gameplay of Pong and text-based experience video games to the advanced digital worlds of up to date on-line video games, the booklet courses scholars in the direction of analytical appreciation and demanding engagement with gaming and online game studies.
Students will research to:
- comprehend and examine varied elements of phenomena we understand as 'game' and play'
- establish the main advancements in electronic video game layout via dialogue of motion in video games of the Seventies, fiction and event in video games of the Nineteen Eighties, three-dimensionality in video games of the Nineteen Nineties, and social features of gameplay in modern on-line games
- comprehend video games as dynamic structures of meaning-making
- Interpret the context of video games as 'culture' and subculture
- examine the connection among know-how and interactivity and among 'game' and 'reality'
- Situate video games in the context of electronic tradition and the data society
With extra examining feedback, photos, workouts, on-line assets and an entire bankruptcy dedicated to getting ready scholars to do their very own online game stories venture, An advent to online game Studies is the full toolkit for all scholars pursuing the research of video games.
The spouse web site at www.sagepub.co.uk/mayra comprises slides and assignments which are appropriate for self-study in addition to for lecture room use. scholars also will reap the benefits of on-line assets at www.gamestudiesbook.net, with a purpose to be frequently blogged and up to date through the author.
Professor Frans Mäyrä is a Professor of video games experiences and electronic tradition on the Hypermedia Laboratory within the collage of Tampere, Finland.
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Extra info for An Introduction to Game Studies